Wednesday, May 6, 2020

The Subculture Of Board Game - 911 Words

People have always develop ways to pass time or enjoy their everyday activates. There have been puzzles, books, and television invented to help with this process. The need to â€Å"have something to do† has fueled the creation of games. The most popular games today are videogames which have millions of people logging on each day to play with others. Videogames have created a culture of their own, but they were not the original type of gaming recreation. Board games have been bringing their played into fantasy worlds long before the popularization of videogames. This has spark my interest to understand the subculture of board game players in today’s society. I have selected a local board gaming site to conduct my field research for my ethnographic study. My primary location or this research will be at Tucson Games and Gadgets where I will try to minimize any preconceptions I may currently have, and utilize key informants to get an overall picture of the culture. First I had to choose the best location from various gaming locations in the Tucson area. Tucson Games and Gadgets was clearly the most viable option to choose after I had visited the location first hand. This location was conveniently located in the heart of Tucson which gives me great ease of access almost on a daily basis. When first arriving at this location I noticed that the parking lot was already full. For a Monday evening this was a good sign that this location could provide enough opportunities to observe manyShow MoreRelatedVideo Game Culture Over The Youth Of The Nation1143 Words   |  5 PagesWith the video game culture taking over the youth of the nation it’s easy to forget where the beginning of this colossal enterprise started. With the lack of video games in the past the original family games started with classic board games resembling Monopoly and life. These timeless games gave birth to their own culture that allowed players to become immersed in fantasy worlds. This included the creation of games like Dungeons Dragons which would spawn its o wn generation of gamers. RecentlyRead MoreThe Amish Culture And Subcultures1522 Words   |  7 PagesThere are many cultures and within those cultures there are subcultures. Subcultures is a cultural group within a larger group. That have different interest and beliefs. than those of the larger group. The Amish,Mormon and the Jehovah witnesses are among the few strangest subcultures. These subcultural groups are the strangest because of their style,beliefs and hobbies. That separate these subcultures from any other Christian denomination. The Amish have certain beliefs that separate them fromRead MoreYouth Problems826 Words   |  4 PagesYouth problems. Plan: 1) Adolescence: freedom or problem? 2) Addictions. 3) An active sex life and its consequences. 4) Teens-exploiters. 5) Juvenile delinquency. 6) Youth subcultures. 7) The period of risks. It is said that adolescence is the most exciting and striking period of life. It seems that teens have no problems, as they don’t work, take care of their families or have any other responsibilities. On the one hand, it is true. Besides, having become a legalRead MoreVideo Games and Sociological Theory Essay600 Words   |  3 PagesVideo Games and Sociological Theory July 22, 2012 Video games have become as pervasive an aspect of our society as television, with many people spending more time playing video games than watching television. There are many perspectives with which to gauge videos games’ effect on society, from a functionalist, conflict or interactionist perspective. (Schaefer, 2011) Each of these sociological theories can provide a different view of video games, how they affect society and the subcultures thatRead MoreClothing And Identity And Social Class1342 Words   |  6 Pagesstatements about their identities† (Bennet, 2005). Subculture groups allow people that share the same interests such as music, style and similar likes and dislikes into specific groups that they will fit into. One of the most important and controversial subculture is the Punk group. Punks are probably the most extreme subculture who through their anti-fashion style of dress, expressed the effect the changing political and economic structures. So subcultures like Goths, Mods, Teddy boys and Emos have alwaysRead MoreThe Between The Appropriation And Appreciation Of Race And Cultures1062 Words   |  5 Pagesinternet at home or at their local library, nearly everyone in this day and age can reach a virtual community. New media offers convenient and generally accessible methods for individuals to communicate with one another through discussion boards, forums, and games. Users are constantly caught between the dichotomy of identity and interest: virtual communities are united by their common interests while simultaneously being divided by their identities. The way identities and interests are intertwinedRead MoreSkateboarding Is A Sport Of Riding A Skateboard1529 Words   |  7 Pagesaction sport, considered a recreational activity, an art form, a job, or a form of transportation. Skateboarding is the sport of riding a skateboard, is how skateboarding was defined in (dictionary.com). A skateboard is defined as â€Å"a short narrow board with two small wheels fixed to the bottom of either end, on which as a recreation or sport a person can ride in a standing or crouching position, propelling themselves by occasionally pushing one foot against the ground†, defined in dictionary.comRead MoreHenry Tam Case1660 Words   |  7 PagesProblem Statement We have to evaluate the performance of a distinctly diverse team aiming to create a business plan for MGI’s â€Å"Music Puzzle† Game to enter the HBS contest. The team comprised of MGI founders, Sasha, Igor and Roman, two HBS students Henry and Dana and subject matter experts Alex and Dav. In addition, we have to recommend actions for Henry Tam, which would foster better team dynamics to accomplish the task at hand. The team, after much deliberation and little success, has just 3Read MoreDifferent Gaming Websites1026 Words   |  4 PagesIntelligence, a marketing research firm, by the year 2015 the video game industry will be valued at $70.1 billion dollars (Takhashi). This statistic shows that gaming is rising and being introduced in more households every year. The industry alone is currently one of the fastest growing forms of media, to take note of how this industry impacts other people’s lives is important in today’s culture. To also understand how these games are marketed as well as how others incorporated this medium into theirRead MoreAn Overview of Surfing: Past to Present Essay1814 Words   |  8 Pagesto ten feet long, two feet wide, three inches thick, and around 100 pounds. (Encyclopedia Britannica: Surfing History). Early boards had no fins on the back underside of the board, making it very difficult to steer the plank. Most people just turned their board toward the shore and made no attempt to maneuver along the length of the wave wall. It wasn’t all fun and games for the people of Hawaii though. According to The Geographic Adventures of Captain Cook, Captain James Cook, a British explorer

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.